Real-Time 360 Experience

Client: ocV!BE

In our mission to create ocV1BE, an immersive district at the heart of Anaheim, I lead the development of a full immersive 360-degree room. This space allows multiple visitors to experience the future of the district in a dynamic and interactive way. Utilizing a real-time Unreal application and custom NVIDIA Quadro Sync servers, we created a fully interactive exploration of the district, mirroring the vast possibilities of its development.

In addition to that, videos for various formats were rendered using the same Unreal engine scene as the real-time experience. I then added voiceover layers to match the timing of the 3d render, and produced various formats for 360 VR and standard 16:9 screens. These videos were shared with prospective clients and press, as well as a backup to use in case the real-time Unreal system had any issues.

As the project’s scope expanded, the necessity for rapid iteration in the district’s design became evident. To address this, I worked with a skilled backend 3D team to devise a system that facilitates swift updates to Unreal scene from the architectural designs. By incorporating Pixar’s USD technology, along with Houdini and Python, a semi-automated framework was created. This innovation significantly reduced the time required to transition from CAD files to Unreal, from months to mere weeks, allowing architectural updates to be reflected in the real-time experience and pre-rendered videos.